STATUS: SYSTEM OPERATIONAL LOCATION: SHS SECTOR 7 SECURITY LEVEL: CLEARANCE LEVEL 4 MISSION: BUGCRUSHER 2026 STATUS: SYSTEM OPERATIONAL LOCATION: SHS SECTOR 7 SECURITY LEVEL: CLEARANCE LEVEL 4 MISSION: BUGCRUSHER 2026

OUR SCHOOL NEEDS YOU!

PRECISION

UNDER PRESSURE

SHS 2026 BUGCRUSHER QUALIFIERS
JOIN NOW
BugCrusher Shield
REGISTRATION DEADLINE: 11 MARCH 2026
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Mission Award Visual
BugCrusher Team Working
SYSTEMS ACTIVE: SECTOR 7

ABOUT BUGCRUSHER®

Bugcrusher® is a first-of-its-kind hackathon designed to test the limits of logic, creativity, and technical execution for secondary students.

MISSION OBJECTIVES

  • 01

    Strengthen critical thinking, creativity, and collaborative synergy among secondary students.

  • 02

    Develop deep coding architecture knowledge for students and teachers to become makers of the future.

  • 03

    Empower sub-urban and rural students/teachers with problem-solving skills through bug-remediation and tactical teamwork.

Students and teachers work together to solve complex coding bugs in HTML/CSS. Teams must optimize their solutions and pitch their final architecture—all within a 3-hour tactical window.

TARGET CATEGORY SENIOR (13 - 15)
CORE TECH HTML / CSS

THE FIRST BREACH

2025 marked our inaugural entry into the BugCrusher arena. As first-time participants, we faced the unknown with logic and determination.

🏆
1ST RUNNER-UP NATIONAL LEVEL DEBUT

We are profoundly grateful for this achievement. It has laid the foundation for the precision we bring into 2026.

2025 Team Success
ARCHIVE_SHS_2025

2025 MISSION RECAP

ACTIVITY

  • 3 WORKSHOPS
  • 2-ROUND COMPETITIONS
  • 3 STUDENTS PER TEAM
  • OPEN TO ALL FORMS 1-3
  • 3 groups will be chosen to represent our school.
BugCrusher Team at Sarawak State Legislative Assembly Building

BENEFITS

  • MASTER TEAMWORK & STRATEGY
  • CRITICAL THINKING & PROBLEM SOLVING
  • GOING TO KUCHING FOR COMPETITION
  • * If shortlisted for the National Final
  • * Full sponsors including food, accommodation and transport
Awards and Medals Display

Represent SHS in the "National level BUGCRUSHER"
Hackathon 2026

MISSION ROADMAP

25 JAN

REGISTRATION START

Registration portal activates globally.

01
Deployment
01 FEB

WORKSHOP 1

Core Systems & Setup | Sunday | 7 - 9 PM | Google Meet

02
Briefing
15 FEB

WORKSHOP 2

Software Logic & Integration | Sunday | 7 - 9 PM | Google Meet

03
Training
22 FEB

WORKSHOP 3

Advanced Tactics & Testing | Sunday | 7 - 9 PM | Google Meet

04
Stress Test
11 MAR

DEADLINE

Registration portal closes at 23:59.

05
Lockdown
21 MAR

FINAL

Elimination Rounds begin | BILIK BACAAN

06
The Gauntlet
28 MAR

FINAL

The Grand Breach | BILIK BACAAN

07
Victory

MASTERY BOOTCAMP

Access restricted training modules to prepare for the mission. Master the foundation of HTML and CSS architecture.

MOD-01

HTML MASTERY

Master the essential foundation of the web with this comprehensive guide to HTML + CSS architecture.

Mosh HTML Tutorial
START TRAINING
MOD-02

CSS MATRIX

Step into the role of a professional web developer and learn the tactical skills used to build the modern internet.

Mosh CSS Tutorial
START TRAINING

PARTICIPANT Q&A

🔧 PROJECT & TECHNICAL

What HTML/CSS/JS versions are allowed? +
Standard modern HTML5, CSS3, and JavaScript (ES6+) are allowed.
Are we allowed to use external libraries? +
Yes, external libraries like Bootstrap or jQuery are allowed, but excessive use may affect scoring.
Can we edit CSS and JavaScript, or only HTML? +
You may edit HTML, CSS, and JavaScript.
How many bugs are there? +
There are multiple bugs of varying difficulty. Focus on fixing as many as possible.
Are the bugs syntax errors or logic issues? +
Bugs may include syntax errors, logic issues, and UI/design problems.
Will the project be pre-responsive? +
Responsiveness may be incomplete. Improving responsiveness is encouraged.
Can we add new features? +
Yes, you may add meaningful features as long as they improve the project.
Can we refactor the code? +
Yes, refactoring is allowed and encouraged if it improves readability or structure.

🏆 RULES & SCORING

How will we be scored? +
Scoring is based on bug fixes, improvements, code quality, and UI/UX.
What is the mark breakdown? +
Bug fixes carry more weight, but improvements and enhancements are also important.
Is code quality/readability considered? +
Yes, clean, well-structured, and readable code will score higher.
Is design or functionality more important? +
Functionality is prioritised, but good UI/UX adds value.
Will plagiarism be checked? +
Yes. Plagiarism will result in penalties or disqualification.
Can we work solo or in teams? +
Participation format (solo/team) will be announced.

TIMELINE & SUBMISSION

When does the competition start and end? +
Start and end times will be announced in the group.
What is the submission deadline? +
The deadline and time zone will be clearly stated in announcements.
How do we submit our project? +
Submission method (e.g., ZIP file or GitHub link) will be announced.
Can we resubmit our code? +
Yes, resubmissions are allowed before the deadline. Only the latest is judged.
What happens if I submit late? +
Late submissions may not be accepted.

🧑‍💻 ENVIRONMENT & TOOLS

Can we use any code editor? +
Yes, any editor or IDE (VS Code, CodePen, etc.) may be used.
Is AI assistance allowed? +
AI may be used for guidance, but copying solutions directly is discouraged.
Can we test in the browser? +
Yes, browser testing is allowed and encouraged.
Which browsers must we support? +
Projects should work on modern browsers like Chrome, Edge, and Firefox.

🏅 PRIZES & RESULTS

What are the prizes? +
Prize details will be announced.
When will results be announced? +
Results will be announced after judging is completed.
Will we receive feedback? +
General feedback will be provided.
Will there be certificates? +
Certificates will be provided if announced by the organisers.
REGISTER HERE

Scan the QR codes below to join the official communication channels and register your team.

CLOSING DATE: 11 MARCH 2026